James_D wrote:Yeah originally in the example they use a PrimaryStage as the parameter to the "Start" method. I forgot that I had a normal stage(Wasn't used to the changes from Group to Parent, or PrimaryStage to the other Stage. I was a bit tired looking at it a few days ago that I forgot the cam.
Well, I should have noticed that.
It's not that crazy: if you don't define how to project 3D onto the 2D screen, you can't really expect 3D graphics to work.
What is surprising is that my code worked without a camera when I was using ImageViews for the cube faces.