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Well basically I wanted to have a class that was originally a box, but then would have a 3D image. The converter that came out a week or so ago imports it as a Mesh, so I wanted to be able to have it return a mesh if it's a 3D object.
I was just confused how it would all work. To make a box, I assumed I had to extend the box, and great it based on that, or shape. Maybe it would just be easier to save the TriangleMesh, then load it into a MeshViewer in another class. I figured I could just make a viewer in the class and just add that viewer, but maybe that's not a good idea.
Now I realize that I can just make everything a 3D mesh, box included, so I can just make it a viewer with additional properties like my box was supposed to be, or maybe just the mesh itself, then add it to a viewer later, thoughts?
I'd appreciate any insight on the class structure that I'm confused about, thanks!~!!