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As little as possible and yet implement your needs.
today i've iproved my algorithm, now it uses only *0.4kB/min* !
I'm planning to implement something like interpolation of the moving objects (in respect to the main character)
does exists any "famous" or "official" protocol for client server gaming?
I'm sure there are one that work better than others, but as of an "official protocol" I'm not sure there is just one.