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Yes, you can make it into a network game by using either a client/server model or a peer-to-peer model. If it is going to be an applet, make it a signed applet, open up a connection to a server application, then you have a network. Now just send commands to the server and have the server send the commands back out to the clients. (Client/Server is easier to implement and keep all players running off the same data in my opinion compared to Peer-To-Peer.)
"Keep on changing."
Ave_beginz wrote:Don't resurrect old threads from the dead, create a new one. And when you do, be sure to provide details about your problems, as what you are saying now is "Yeah I have this code and it doesn't work." Please put effort into making it possible to help you.
i have complete what u say in your post. but it is giving error of reading certificate when i m run our game on different pc over the networked using socket
plzz tell me how to handle this.
as my game is chess.
& also tell me how to make it multiplayer.