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Is there now some strategy for how to let the scenegraph efficiently render only the nodes for data that actually intersects the visible screen?
[url http://en.wikipedia.org/wiki/Hidden_surface_determination]A variety of strategies have been in existence for a while now, JavaFX just hasn't gotten all of them implemented yet. It looks like JavaFX already uses dirty rectangles. I don't know if or how much culling has been implemented, but I'm sure it will be there sooner or later.