Java3D application behaves differently with OpenGL
843799Dec 31 2001 — edited Dec 31 2001I have an application that works fine on Windows systems with opengl32.dll version 4. But when I try to run it on systems with opengl32.dll version 5, it doesn't display correctly (appears to be a refresh problem).
I bundle the runtime version of Java and Java3d with the application. I can also bundle the dll with the application but I don't know how to force Windows to use it for this particular app (I know, this is a Java forum not Windows).
OR
Why does Java3d behave differently for the newer Windows opengl32.dll and is there a way to fix this?