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Has anyone found a workaround (e.g., mesa) for OpenGL on Solaris/x86?
I'm developing Java 3D apps on Solaris/Sparc that need to run on Solaris/x86 as well. Java 3D requires OpenGL which I have on the Sparc but which is not available (Sun has no plans on supporting it) on the x86. Has anyone found a workaround for this problem? I guess mesa might be a reasonable substitute for OpenGL. I haven't tried to compile it on Solaris/x86 so I don't know if it will work. Before I take the time to try it I thought I might save some time by posting this topic. HELP!
thanks
thanks
Comments
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Let me know with a post to this forum if mesa or whatever works as a substitute. I don't think you'll have much luck luck though - if Sun is only going to support Java 3D for Solaris on the SPARC platform, then I don't know who else is going to bother with it on Intel.
This discussion has been closed.