Discussions
Categories
- 385.5K All Categories
- 4.9K Data
- 2.5K Big Data Appliance
- 2.4K Data Science
- 453.4K Databases
- 223.2K General Database Discussions
- 3.8K Java and JavaScript in the Database
- 47 Multilingual Engine
- 606 MySQL Community Space
- 486 NoSQL Database
- 7.9K Oracle Database Express Edition (XE)
- 3.2K ORDS, SODA & JSON in the Database
- 585 SQLcl
- 4K SQL Developer Data Modeler
- 188K SQL & PL/SQL
- 21.5K SQL Developer
- 46 Data Integration
- 46 GoldenGate
- 298.4K Development
- 4 Application Development
- 20 Developer Projects
- 166 Programming Languages
- 295K Development Tools
- 150 DevOps
- 3.1K QA/Testing
- 646.7K Java
- 37 Java Learning Subscription
- 37.1K Database Connectivity
- 201 Java Community Process
- 108 Java 25
- 22.2K Java APIs
- 138.3K Java Development Tools
- 165.4K Java EE (Java Enterprise Edition)
- 22 Java Essentials
- 176 Java 8 Questions
- 86K Java Programming
- 82 Java Puzzle Ball
- 65.1K New To Java
- 1.7K Training / Learning / Certification
- 13.8K Java HotSpot Virtual Machine
- 94.3K Java SE
- 13.8K Java Security
- 208 Java User Groups
- 25 JavaScript - Nashorn
- Programs
- 667 LiveLabs
- 41 Workshops
- 10.3K Software
- 6.7K Berkeley DB Family
- 3.6K JHeadstart
- 6K Other Languages
- 2.3K Chinese
- 207 Deutsche Oracle Community
- 1.1K Español
- 1.9K Japanese
- 474 Portuguese
Getting at individual pixels...
After and individual frame has been rendered, i'd like to get at the individual pixels and alter them before the frame is displayed. By overriding the canvas3d's postRender() method, i can add my own code into the rendering loop, but does anyone know how i can get the individual RGB values of the frames pixels to alter them?
Comments
-
How do you override the canvas' postRender() method.
Please give me sample code. -
Over-ride the existing canvas3d, and specify your own preRender method. Something like:
public class MyCanvas3D extends Canvas3D
{
public MyCanvas3D
{
super.Canvas3D()
}
public void preRender()
{
}
}
This discussion has been closed.