Action Listener Cpu Time
941495Jun 14 2012 — edited Jun 14 2012I'm looking for a comparison of cpu time for different kinds of interface. The main ideas I have are:
1. Have one event listener in the frame and check by x/y position which GUI object is interacted with via an if, else if structure.
2. Have an event listener for every GUI object.
3. Have one motion listener in the frame.
I know that motion listeners are the most cpu consuming, by how much? Between 1 & 2 what would the difference be with a few objects, with many objects?