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How to display same 3D node in multiple subscenes?

Hello everyone,
I am having trouble displaying a 3D node object in multiple different subscenes. I have successfully created multiple subscenes with different objects, however
whenever I try to load a 3D node from the existing scene into a subscene the node disappears from the scene and does not display in the subscene ... could someone explain
to me what is happening please?
I am trying to create multiple views of the same 3D object which can be viewed from different camera angles, but which display the same object transform behavior in each view. I have created
separate cameras for each view, but cannot display the same 3D node object in multiple subscene views.
Any help on this would be much appreciated.
Thanks.
Patrick
Answers
-
Well at least you are not getting exceptions.
You cannot insert it at multiple places in the SceneGraph as a node can only have one single parent.
Initially I though one could use multiple camera nodes to render the 3D scene under different pov for each of the views but I do not think it is supported in any way or I could not find how to make this works.
So currently I am afraid that the only available option for you is to have the 3D scenegraph in quadruple : 3 for the front, top, side view and one of the free camera pov. Each change to one of the copy needs to be reported to the other copies.