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Java 3D, new version 1.6.0

843799Jun 8 2010 — edited Jul 27 2010
Hi,

I downloaded 1.5.2 last year, meanwhile a pre-release version 1.6.0 is available.
What is the status? What can be expected?

Does anybody knows, how Java 3D will develop in the near future?
Does it make sense to build on Java 3D or is there any equivalent Java-based and SceneGraph-based 3D library/framework available?

Thx!

Comments

843799
..try ask on another, "more officiall" Java3D forum:

[http://forums.java.net/jive/forum.jspa?forumID=70]

843799
neblaz wrote:
Does anybody knows, how Java 3D will develop in the near future?
Not at all I regret,

[http://forums.java.net/jive/thread.jspa?threadID=36022&tstart=315]

Your best option if you want 3D on your desktop is JOGL.

[http://jogamp.org/jogl/www/]

What's missing is Oracle's official approval and support. It would cost so little and mean so much so I hope they'll step forward and show responsibility and leadership.
843799
Why do people keep talking about the demise of java3d? It WAS on hold but it's still actively developed as evidenced by a 1.6 pre-release (last one dated a week ago).

Also, your solution to use JOGL doesn't answer the question. He wanted to know about an alternative scene graph engine. JOGL is a low level API around OpenGL, Not the same thing.

So I'll ask - is there an alternative scene graph engine out there? One that can run fine on mac, windows and linux?
843799
SproketBoy wrote:
So I'll ask - is there an alternative scene graph engine out there? One that can run fine on mac, windows and linux?
Why do you ask that for if you're so happy with Java3D?

I'm reluctant to give any alternatives to Java3D because I think the best option is Jogl as I said. But okay you have Aviatrix3D and JMonkey which I find the most promising.
843799
Ardor3D might be worth checking out.
843799
Thanks. That's interesting.
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Locked on Aug 24 2010
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