I'm making a platform game, I think it is very minimal, it is a scrolling level with 20 or 30 elements per time and a refresh every 40ms
It uses about 1.6MB/minute i think it is so much or not?? how many data should exchange an economical multiplayer game??
today i've iproved my algorithm, now it uses only *0.4kB/min* !
I'm planning to implement something like interpolation of the moving objects (in respect to the main character)
does exists any "famous" or "official" protocol for client server gaming?