we are developing a multi network ping pong game for one of our engineering courses and we have come across a bug that causes our game to lag when we try to play the game in real time over the network.We don have a clue how to resolve this issue. We think is due to the networking. Our client and server sends messages to each other every 40ms. The message contains the following info: paddle x and y coordinate, paddle length, paddle height, ball x and y coordinate, and ball radius. For the first 30 sec the game seems synchronize but then after it lags like crazy.I need help because this is driving me insane. All the help will be greatly appreciated. If you need to see some code let me know please.
If you don't know what a profiler is you have no business creating something of any complexity.
Not being proficient in using them can be excused due to lack of experience, not even knowing what the term means, no.