Has anyone got 1.5.2 to work on Mac? I'm trying a clean mac install to test my game install.
According to the Mac readme (README-unzip.html) I need to add the j3d and jogl jars to my classpath which I do at the command line to start the game (game/lib)
Also I place the jogl files in that same folder.
I set the export DYLD_LIBRARY_PATH to the install folder/lib (game/lib).
But I get a null pointer on the canvas creation.
Here is what it says
# Download and unzip j3d-1_5_2-XXX.zip into a temporary download directory, for example, /tmp. This will create a j3d-1_5_2-XXX subdirectory in /tmp where the downloaded files can be found. The file you need for manual installation is j3d-jre.zip.
# Create a folder for the j3d jar files, for example, /myhome/j3d, and unzip j3d-jre.zip into this directory as follows:
# Modify your CLASSPATH environment variable to include the full paths to j3dcore.jar, j3dutils.jar, and vecmath.jar. For example:
# Download a recent version of JOGL for the Mac platform into a temporary download directory, for example, /tmp.
# Create a folder for the jogl jar files and native libraries, for example, /myhome/jogl, and unzip jogl-*.zip into this directory as follows:
# Modify your CLASSPATH environment variable to include the full paths to jogl.jar and gluegen-rt.jar. For example:
# Modify your DYLD_LIBRARY_PATH environment variable to contain the full path to the lib directory. For example: