0 Replies Latest reply: Aug 10, 2011 2:33 AM by 809570 RSS

    How to set the texture coordinates when floats are not allowed in M3G?

      Floats are not allowed as texture coordinates in M3G. Doesn't this limit how the appearance of the textures can be configured? I mean in OpenGL you can set coordinates like

      texels[46+j] = 0.5f;
      texels[47+j] = 0.33f;

      This determines how detailed the textures look. If you can only set 1 and 0 as the texture coordinates, I assume there is no way to configure how detailed the textures should be?