I use the ObjectFile Loader from the standard j3d 1.5.2_64bit - with no further opions instead TRIANGULATE..
afaik the loader uses the newer TextureLoader which supports MIPMAPS by Flag...the "old (<j3d 1.3)" one did not
so when loading an objectfile, will be the GENERATE_MIPMAP flag used or have I get the textureLoader from the Objectloader to set the MipMap by myself?
I am a bit curios about the far away flickering for my landscape-texture-tiles....
best thanks in advance and happy egg-hunting