0 Replies Latest reply on Mar 28, 2013 1:50 PM by 941725

    ObjectFileLoader and MipMaps

      Dear all,
      I use the ObjectFile Loader from the standard j3d 1.5.2_64bit - with no further opions instead TRIANGULATE..
      afaik the loader uses the newer TextureLoader which supports MIPMAPS by Flag...the "old (<j3d 1.3)" one did not

      so when loading an objectfile, will be the GENERATE_MIPMAP flag used or have I get the textureLoader from the Objectloader to set the MipMap by myself?

      I am a bit curios about the far away flickering for my landscape-texture-tiles....

      best thanks in advance and happy egg-hunting