Skip to Main Content

Oracle Database Discussions

Announcement

For appeals, questions and feedback about Oracle Forums, please email oracle-forums-moderators_us@oracle.com. Technical questions should be asked in the appropriate category. Thank you!

Interested in getting your voice heard by members of the Developer Marketing team at Oracle? Check out this post for AppDev or this post for AI focus group information.

how do we find redo log size

636903Jul 16 2008 — edited Jul 17 2008
How do we find the current size of a redo lof file?

Also the current size of control file?

Thanx in advance....

Comments

Kayaman
Well, as jsalonen (and I) said in the other forum, it involves some tricky stuff. You can either use clipping (check where the polygons collide with the viewpoint and 'clip' them, creating new polygons that can be drawn) or Z buffering, which produces the best quality but also needs extra memory, the size of the view screen actually. So z buffering sucks memory a lot. Then the easiest way is that you don't draw polygons that are too near you.
843799
The easy solution, (not to draw at all) works fine for the "fligt simulator" with an open landscape. However, if I create a world where I move around in caves, the problem becomes too visible (does it have to be like that?). And cliping isnt that easy eather, bebcause I have not restricted the polygons to triangles...
Kayaman
Z buffering.
843799
z buffering is not simple.
Kayaman
Well, actually it's not that difficult. Of course you need to make some modifications, but if you can handle the speed and memory requirements it gives the best quality.
843799
Well. width zBuffering I would have to write my own fillPolygon routine. And I would have to draw on pixel level. And all the modifications that follow... And the speed would be a problem (after all this is an applet). - I am not looking for the correct solution. I am looking for a dirty cheap and ugly solution that makes my problem less visible!
Kayaman
Well, if you intend to do any shading you have to write your own fillPolygon routine anyway. Anyhow, I don't know of an easy solution to your problem...
1 - 7
Locked Post
New comments cannot be posted to this locked post.

Post Details

Locked on Aug 14 2008
Added on Jul 16 2008
4 comments
60,836 views