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Customizing P00MENU

edited Mar 9, 2020 5:03AM in JDEdwards World (MOSC) 3 commentsAnswered

Hello,

We are on A94, and what we would like to do is to customize V00MENU/P00MENU so that our users would have a blatant visual indicator whether they were in our production or test environments, such as the test environment banner having white characters with a red background. While the source is available for V00MENU, the same cannot be said for P00MENU, which is written in RPG/ILE.

What I envisioned is tripping an indicator in P00MENU which would cause the desired visual effect to occur on V00MENU.

First of all, is there a way of obtaining P00MENU's source? Secondly, does anyone have an alternative method of manipulating V00MENU short of a reverse engineering rewrite of P00MENU that I am overlooking?

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