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How do I simulate the repair of an assembly item?
I want to repair an item by replacing a broken component inside of it. We'll assume for this that the item I'm repairing is a bike.
My initial thought would be to create a work order that ultimately produces 1 fixed Bike. To do this, I would need to consume 1 broken (the same) Bike and 1 Tire that would produce 1 Bike and 1 broken Tire. Broken item and working component go in, fixed item and broken component come out.
I'm not sure if this is the right way to do this however, as there doesn't seem to be a way to mark the component coming back out of the work order or on the assembly build. Also, in my case the assembly items are serialized and it won't let me consume SerialNumber1 to produce an item that also has SerialNumber1.